Play of the Game Anim
An animation test for the character.
FK_IK switching, stretching and noodle joints
Face Controls
Fleshy Eye Rig
Space switching on all FK and IK controls
Blendshapes used for some of the face deformation
Example 01 showing the range of the rig with some smear frames
Example 02 showing the range of the rig with some smear frames
Example 03 showing the range of the rig with some smear frames
I've been working on this for quite some time so it's a relief to finally post it. I really wanted to push my rigging skills so i focused on topology and rigging techniques.